Tuesday, January 21, 2014

That playtest though...

So this week we did a playtest with our fellow classmates.

We have let people playtest our game/platform before but this time we tried it the professional way taught to us by our professor.

And here, we have an action shot of our friend Graham from class playing our game. As you can see, he was washing his hands in the make-believe sink we cobbled together to show our concept.

During this playtest we stood and watched our playtester's moves while they played the game. Even though our game is a short one, that made it almost more important to get our users' experiences while they played.

When making notes on the playtest we refrained from giving hints or telling the user what to do. We wanted to see if they could handle the game on their own which is our goal.

I made many random notes about each user; did they understand the mechanic to running? Did they notice the timer in the top middle of the screen? Did they win or lose? Did it require too much work to play the game?

All of these observations helped a lot in assessing whether our game/platform was on the right track!

After the playtesters were done we had them fill out a short playtest survey to get even more information out of their experiences. We made it a one page survey to make it a stress free experience for the users as well.

Here's a snapshot of our survey! We used Google Docs to create it. After they completed the survey it was sent directly to a spreadsheet for a summation of the answers. Google Docs for the win!


And there you have it! We'll see you on the flip!




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