Tuesday, January 28, 2014

Grocery list for the week

So after we had our playtest, we took all of our notes from it and took the information from the survey and compiled it all together.

The main thing we observed from this is that most of the problems we noticed were due to not having an appropriate setup to playtest on.

At the moment, we are using a tupperware container as the "sink" and just attaching a household webcam to the container to pick up the hand motion inside. (shown on the left) The game itself is viewed on any monitor that we drag the cart in front of.

We plan to purchase an actual sink for the installation and have the monitor be placed behind a 2-way mirror to get an even more realistic effect.

Once we have the correct sink setup, it will make the user not take our platform and game so lightly. Users didn't seem to really imagine they were at a sink which caused many problems.

Also the camera angle was bad due to the shape of the container. Getting a sink will fix all of these issues!


For a camera, we ordered a pipe inspection camera because the one we've been using is just a household webcam and it's too bulky to fit in our sink's camera hole.


Stay tuned for more updates!

Tuesday, January 21, 2014

That playtest though...

So this week we did a playtest with our fellow classmates.

We have let people playtest our game/platform before but this time we tried it the professional way taught to us by our professor.

And here, we have an action shot of our friend Graham from class playing our game. As you can see, he was washing his hands in the make-believe sink we cobbled together to show our concept.

During this playtest we stood and watched our playtester's moves while they played the game. Even though our game is a short one, that made it almost more important to get our users' experiences while they played.

When making notes on the playtest we refrained from giving hints or telling the user what to do. We wanted to see if they could handle the game on their own which is our goal.

I made many random notes about each user; did they understand the mechanic to running? Did they notice the timer in the top middle of the screen? Did they win or lose? Did it require too much work to play the game?

All of these observations helped a lot in assessing whether our game/platform was on the right track!

After the playtesters were done we had them fill out a short playtest survey to get even more information out of their experiences. We made it a one page survey to make it a stress free experience for the users as well.

Here's a snapshot of our survey! We used Google Docs to create it. After they completed the survey it was sent directly to a spreadsheet for a summation of the answers. Google Docs for the win!


And there you have it! We'll see you on the flip!




Thursday, January 16, 2014

Things to do!

It's our second quarter of Senior year and we have exciting things in store!

Below you will see the sprint document we created showing everything we plan to accomplish in 10 weeks.


Basically we had to sit down and think of what was most important to finish and when.

We decided that our top priorities are to finish the second video game and the physical installation/platform. 

Though our concept of playing video games via bathroom sinks is our main priority, we still need a shiny video game to get the idea across. Also we've been using a large plastic container to house the camera which has worked fine but hasn't given play testers the full bathroom experience we wanted.

And due to the growing need for data in various forms, we have decided to add a data visualization component to our platform. Essentially it will tell us how many people have been washing their hands, who didn't, and more numbers. This is an appealing feature that we are excited to work on!

Stay tuned to see our platform grow!